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Darwin’s Demons is a two to four player arcade style shooter. Last on your crowded, overcrowded home planet, and in the galactic frontier, it’s up to you to breed, evolve, and exterminate the Protean Swarm. Masterfully mixing old school gameplay with a uniquely fresh new look, Darwin’s Demons brings the ultimate organic experience to both couch and online multiplayer. Challenge your friends in local multiplayer to compete for a top spot on the leaderboards, or expand the experience with the online game mode where up to 4 players can fight the Protean Swarm together. Follow the evolutionary process, and see how your ship, defenses, and weapons will evolve to help you survive the Swarm. Test your hypotheses, by altering parameters such as mutation rate, population size, and fitness function, to experiment with how evolution plays out. Be warned: no matter your play style, your enemies will adapt to your selection of ship, weapons, and defenses, with your opponent moving toward the fittest strategy. Hail the Darwin Darwin’s Demons was written, designed, and programmed by Sean Blackstock, Mark «The Damaged Gun» Cockerham, and Matthew Liebowitz. * Really old version also exists, but the game has evolved over time. (considered deprecated) A: Shared-Memory Combat Arena Mission: Engage and exterminate a deadly swarm of creatures known as the Protean Swarm, with the only hope for the survival of the human race being in eradicating them completely. Gameplay: Ships are arranged into two squads, each player with a fully-autonomous ship piloted by a simulated avian humanoid host. Two squads engage in organized fights between autonomous aircraft of two distinct species known as Blue and Red, with the first to conquer the enemy and survive being the player. The avian has an AI director, shaped after a classic arcade game character; the director’s controller allows the player to call in combat tactics and behavior from the director. Open Source Platforms: HEXAGON/HEXAGON XL Available online: Steam & itch.io I hope you can contribute to the open source project, even if it is only an ENJOYMENT is it is a great concept. #include «tommath_private.h» #ifdef c9d1549cdd
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Overview: Heroic Characters represents a new addition to the Heroic Combat System. In this system, you and your allies (or enemies!) will have access to a full suite of skills that will help you out when combat comes along. Unlike other token packs, the Heroic Characters pack includes a mix of heroines and men to represent a full spectrum of character types. Each token in this pack has two versions, one for women and one for men. Heroic Combat The Heroic Characters product line builds off of the existing Combat system and supports it, and is geared for the high-end of the combat spectrum. Heroes can be incorporated into every skirmish and battle in the game. To take advantage of this product line, just turn on the Master system. After a character has been selected, they will appear in the Master box with all their bonuses. When any players are activated, the Master box will automatically update with all of the bonuses that are assigned to that character. You are free to play any skill you want, with this pack, as long as you are able to pay the GCP for the skill. Because of the character creation features of the product, it is extremely easy to add Heroines and Men to your campaign. You can also combine them with other Character token packs, or create your own Character templates! Additional information: Why Fight – When it’s time to fight, the battles aren’t the ones you prepare for, but the ones that are suddenly thrust on you by your opponents! In order to prevail in a fight, you need to know how to handle your and your enemies’ skills to give you an advantage when the fight is joined. Mission Ideas – You can never be prepared for what your opponent might do to help them win. Think about different mission ideas you can put your heroes into. Whether you want them to protect an ambassador, or work as a sniper, the possibilities are endless. Other Ideas – Next set, we have a range of warriors. Both male and female, these characters may have access to two skills from the Weaponmaster talent line. Whether you want an assassin, a knight, a warrior, or something else, these characters should be a part of any fantasy campaign! For your convenience, I have put all of the Heroine and Male Character tokens for this pack in a Zip File. You can extract the files into a folder, and add them to your Fantasy Grounds Character Setup.
Hello fellow Starfinder Citizens. I’m back with another community content creation. This time I am back with another set of cards and tiles. We have Starfinder Flip-Tiles to help you create your own custom tiles from this game.
First off I want to just go over the contents of this pack. This tile pack contains three printable tile sheets, one for the Starfinder Core Rulebook, one for Space Station Docking Bay, and one for The Deserted City of Mirkari. At this point I only have two of the available tiles included. For the Space Station one I had to outline all the features and have the space station clear for you to fill in. The set itself is not detailed, and it can easily be your own personal addition or your own layout change.
The printable tiles contained within are pretty large pieces of paper. This is what you get if you use the exact same paper size as the rulebook. I’m proud of this fact. If you need anything bigger than the printable paper you can always ask for a custom order. You can print 6-7 tiles per page at the most. As mentioned before you can get a custom layout.
When it comes to a full color production method, this is pretty expensive. It is very easy to print off per color. I assume this product can also print in black and white. We’re starting with a bright color palette of the tiles with silver, red, and black. Obviously this will also depend on how many different purposes for each tile you will be using.
As far as printing goes, this is printed on A4 card. Again depending on what you need you can request for some other sizes. Either it’s A3 or if you’re wanting more size you can go for the A2. Most office printers should be able to accommodate these sizes on their own.
Once you get the printable paper cut out, you’re going to have to cut out the fish-eye grid, keep them face down for a bit. The printable paper is actual transparency. You need to spread the fish eye grid out evenly over the paper. Then cut out the tiles. I recommend having a pair of scissors to help cut out the grid. When it comes to cutting the tiles you probably want to make sure you have sticky tack and something like an iron on ‘tape’ on your cutting board to hold everything down.
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Curing Covid was made as a side project during an indie game jam. I had a lot of fun making it and I hope that you will too. Have fun playing and share your replay with me on Discord if you won: Support me on Patreon: MY PLAYLIST: Check out my game on Unity: Why «Curing Covid» is removed: The cure for Covid doesn’t give superpowers, not even a full immunity after 3 days like the video said. It’s not a virus, it’s not a disease. It’s a block that must be cleared. The purpose of the game is to have as much fun as you can and get as far as you can. And if you can do it without being a terrible person 🙂 Also the game has a lot of replay value because of all the stages and unlockable characters. Curing Covid is a new kind of block-puzzle game but about quarantine, the novel coronavirus, and disease infection. So yes, this game is about that in a funny way. It’s not a game about «curing» Covid, it’s a game about quarantine. It is also worth mentioning that I had a lot of fun making this game and I hope that you will too. It took about 4 days to make, and there are over 20 stages in the full version. published:19 May 2020 views:17717 A fun and short puzzle game with a beautiful pixel art style. Solving levels will help you survive in the world and give you a mood booster. This game was made almost entirely with pixel art tools with some minimalist textures in a silouhette style. The game uses a reach level system used by the great puzzle game, ‘Dots and Boxes’. The reachable dots/boxes are indicated with a dot, each level being an independent puzzle, there is no end or continue button. It is completely custom made and the
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